Showing posts with label pride. Show all posts
Showing posts with label pride. Show all posts

8/23/12

two quotes from distinctly different lands

Today I ran across two quotes that seemed to sum up two of my great feelings in life:The first was a sign off shout from GOOMF! If you don't know GOOMF!, it's an Onion Sports Network parody of Face-Off from ESPN. And it's magical. Really magical. The cast off shout of record:

"Your parents either told you horrible lies, or you chose to listen to all the wrong parts of sentences."

Talk about magical wisdom. It's true, isn't it? It's all about how we listen, what we listen for in a conversation. We all perceive things differently, and are willing to toss out anything that doesn't go along with our preconceived ideas. 

The other quote I grabbed from Ethan Iverson giving a great discussion of why competitions aren't great for art: especially a performance competition of Jazz. 


"We need more audience for jazz, and the way to get that audience is not to play jazz correctly. The way to get that audience is to make essential new music."

Man, he just really nailed that one on the head, didn't he. Iverson also tosses in a little dig against competitions in the classical world, at least in sense that they don't work well.


The largest truth comes in the idea of writing or playing for someone else. You know so-and-so is a judge. S/he likes this particular style. If I do that well, I have a better chance of winning. In the classical world, you can browse winners of competitions and see the aesthetic leanings of the competition, be it traditional, complexity, post-minimalist, whatever. Maybe that means "only submit to competitions where your style fits." Of course, if you're pushing for your own path, it's hard to find that competition. 

So what's that mean? Well it means quote 1 sticks into quote 2. A lot of people tell you that you have to be successful. Success is dictated in many ways. I've gotten advice lately that while my CV is strong, it's lacking one big thing- a named award. If I listen to all the wrong parts of what I'm being told, it means I compromise the idea of quote 2- I write for a judge. I look to see winners, and say "well, I can write in a really complex style. If it gets me an award, then it's worth it." Will winning that award suddenly make me "successful?" Will I now, undoubtedly, get a job wherever I want? N'ah, it'll make some nice introductions, give me a couple more opportunities, but I can do that without the competition.

That's listening to the wrong part. Listen to the part that says "Write the best music you can, get a nice recording, and send it out. Everywhere." And still submit. Because you never really know what'll happen. Music is highly subjective, and if you resonate with just one person, all of a sudden you've got an award.

And because if you start listening to all the wrong parts of sentences, you'll start to lose yourself, and when you lose yourself, you've lost a deep connection to what you're doing. Then creation halts.

So listen to the whole sentence, and work for your love of what you do.


9/13/10

pride

It isn't often that i'm proud of a piece of art that i produce. It really isn't. I hold myself to very high standards, and there have only been a few times the product matched my vision well enough to consider it a success. "It Was Raining" goes does as a definite success. "Cake" is up there too.

today, i matched those guys with a technological marvel...

well, for me anyway.

I created a piece of hyperart. We all know hyperfiction, right? that wonderful thing my friend Jacob does that I am so jealous of. Hyperart is the use of the web specifically for artistic means.

That's not normally something i do. I use the internets to transmit info (such as this blog, or my website). I use it to watch videos, and keep in touch with friends. even to listen to music. Not to create pieces of art that can really only exist in a forum such as this...

It all stems from interactivity. I'm all about interactivity in art. In music, composers use tools like Max/MSP and Pd to write complicated pieces of electronics that interact with performers. Some composers even create patches (as the programs are called in Max and Pd) that are meant to be interacted with by anyone, not just a performer. But, it cannot reach the masses.

There are plenty of flash games bent around music. But, it's about the game, mostly. I think of something like Auditorium, which is really awesome (check it out here) but, yeah, it's about the game...not about the music. the player doesnt CREATE the music, just enables it to play. I like something more interactive, where, given some basic sounds, you can create your own piece.

I do not know flash. I find it quite useless. it's pretty, and good for games, but for webdesign, it's a nightmare. it's incredibly hard to update. html and java is bad enough (CMS is the way to go. basically, all these blogs are based on CMS...i digress). so, i went about building an interactive using only my know-how...which in web-design, isn't much. at all. but i did it...it works...

It's something anyone can play. multiple people can play at once, everyone can get a hold of and just click away. I'm proud of that. is it the most perfect design? no. but the concept is good, and the execution (considering the time-table) is decent. I'm happy with it.

You can write me and ask for the link. I haven't made it public yet. may never. But it made me happy, made me proud. I created something that anyone with internet access can interact with and create some (quite esoteric) music in a game like setting. Yeah, it's not as cool as what i saw some people working on in NYC, but it makes me happy.

and i made it look like a 5 y/o did it, which really makes me happy :)